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1st & 2nd grade tackle
football: A student who becomes 9 before
October 1 shall be ineligible. Fielding
teams in this age division is optional.
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3rd & 4th grade tackle
football: A student who becomes 11 before
October 1 shall be ineligible.
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5th & 6th grade
tackle football: A student who becomes 13
before October 1 shall be ineligible.
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Seventh grade students are prohibited from
participation. These students must
participate at the middle school level. No
exceptions.
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Member leagues must field teams in the 3rd/4th
and 5th/6th grade
divisions. Participation in the 1st/2nd
grade division is optional.
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Age divisions with 12 or more teams will be
subdivided into two divisions (Division 1 &
Division 2) by random draw each year.
Members of each subdivision will play each
other once with the remainder of their games
scheduled against teams from the opposing
subdivision.
5. Residency Requirement:
Participants must live in or attend school in the
school district of their youth football
program. Boyle County students must play for
the Danville-Boyle County Parks and Recreation
Department, Danville students must play for the
Danville Youth Football League, Garrard County
students must play for the Garrard County Youth
Football Organization, Lincoln County students
must play for the Lincoln County Parks and
Recreation Department, and Mercer County
students must play for the Mercer County Youth
Sports League. Students living in one district,
but attending school in another/private school
will have the choice to play for either league
until placement on a 5th grade team.
Thereafter they may not switch leagues for the
remainder of their conference eligibility unless
their home residency or school enrollment
changes.
Penalty: Removal of player from team.
6. Team Selection:
When more than one team exists within a league,
the teams must be chosen by draft or assigned by
school to prevent loading talent on specific
teams. When more than one team exists for a
particular school/league/age division the
players must be chosen by draft. Coaching and
friend requests may be considered in the draft
process, but never guaranteed. All players must
be drafted except the head coach’s son. The
intentional or unintentional concentration of
better players on one team is not permitted.
Players returning to an age division may return
to the same team. Teams may be disbanded yearly
at the discretion of the league. Late
registrations must be placed fairly by league
administrators. Penalty for teams not drafted or
formed by school: Total ban from postseason
play.
7. Weight Restrictions on Ball Carriers:
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1st & 2nd grade: Ball
carriers not to exceed 80 pounds without
equipment.
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3rd & 4th grade: Ball
carrier not to exceed 110 pounds without
equipment.
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5th & 6th grade: Ball
carriers not to exceed 150 pounds without
equipment.
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Weigh – In: Weigh-ins will be handled at the
league level. Each player will be weighed
once preseason to verify eligible ball
carriers. Players will be weighed without
equipment. Rosters for all conference teams
consisting of players name, jersey number
and preseason weight must be submitted to
the Conference and made available to all
Conference members
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Weight Challenge: A ball carrier is subject
to one weight challenge per season.
Challenges must be made during the regular
season discreetly/privately by a head coach
through his league president and will be
conducted at a time scheduled by the
Conference. All leagues must be informed of
the challenge and results. Representatives
from two member leagues must be present
during the challenged weigh-in. A
challenged player found to exceed the weight
limit will be ineligible to carry the ball
for the remainder of the season and the game
in question will be forfeited.
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Cost of weight challenge: $50 per appeal
payable by the coach issuing the challenge
to the league being challenged. The fee
will be returned if the challenged player
exceeds the weight limit.
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Ineligible ball carriers may not line up in
the backfield.
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Ineligible ball carriers may not receive a
handoff, pass, or receive the ball in any
other intentional manner.
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Fumbles and interceptions can be returned by
any member of the defensive team.
Incidental kickoff returns may be advanced
by any member of the return team; however
ineligible ball carriers may only be
positioned on the front line of the return
team.
8. Start of Practice:
Teams may begin practice in pads no sooner than
August 16, 2010.
9. Season:
The season may begin the Thursday after Labor
Day. Each team will play at least eight
conference regular season games followed by
postseason play.
10. Scheduling:
A scheduling conference will be held prior to
the football season. Each member league should
send one or two representatives to assist in
making the conference schedule.
11. Rescheduling & Rescheduling Requests:
Not allowed once schedule is set and agreed to
by CKYFC board.
12. Cancellations:
Cancellations are at the discretion of the host league.
Notification should be given to all conference
members as early as possible. An open date will
be scheduled at the end of regular season games,
prior to the scheduled start of post season
play, for make up opportunity for any regular
season games that were cancelled due to weather,
school closings, etc.
13. Admission:
Admission fees may be charged to fans. All
coaches, players, team personnel, cheerleaders,
officials, and league representatives shall not
be charged admission.
14. Game Rules
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KHSAA rules prevail in all situations not
covered by the below Conference rules.
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Field Dimensions:
80 yards in length. Chains - 8 yards.
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Game Length
a.
1st & 2nd grade: 12 minute running quarters. The
clock will be stopped only for injury, timeouts,
extra points and kickoffs.
b.
3rd & 4th grade: 8 minute quarters, 6 minute
quarters may be used for intra-league play.
c.
5th & 6th grade: 8 minute quarters
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Halftime:
Halftime will be the length of one quarter.
Mighty Mite halftime will be 6 min.
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Mercy Rule:
The clock will run continuously in the
second half when a thirty point lead has
been established. The clock will revert to a
controlled clock if the lead becomes less
than thirty points. The leading team cannot
call timeout during a continuous clock.
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Overtime:
Overtime will be conducted according to
KHSAA rules with the exception that the ball
will be spotted on the 8 yard line instead
of the 10 yard line. Each team will have a
possession of 4 downs from the 8 yard line
in each overtime. A touchdown will be
followed by an extra point attempt per
conference rules.
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Timeouts:
Three timeouts per half in the 8-9 and 10-12
year old divisions. Two timeouts per half
in the 6-7 year old division.
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Play Clock:
A 30 second play clock will be used in the 3rd
& 4th grade and 5th &
6th grade divisions. A 40 second
play clock will be used in the 1st
& 2nd grade division.
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Coaches on the Field:
One coach is allowed on the field with the
team in the 3rd & 4th
grade and 5th & 6th
grade divisions. Two coaches are allowed on
the field in the 1st & 2nd
grade division. Coaches must keep a
safe distance from the play. Instructions
cannot be given until the play is dead.
Officials can remove any or all coaches from
the field for the betterment of the game.
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Sidelines:
Only official coaches, players, and managers
are allowed in the team area during the
course of the game. This includes pre-game
and halftime. If a game must be stopped to
remove someone from the team’s area or
sideline, a delay of game penalty will be
assessed. Six total coaches permitted per
team. Team coaches should be identifiable
by common coaches’ shirts.
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Footballs:
The 5th & 6th grade
division will use a Youth sized football.
The 3rd & 4th grade
division will use a Junior sized football.
The 1st & 2nd grade
division will use a Pee Wee sized football.
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Cleats:
Only molded rubber cleats may be used. NO
metal, nylon or screw-in cleats allowed.
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Officials
a.
Every attempt will be made for all officiating crews to include at least
one certified official. When only one certified
official is used, he will serve as the head
referee. League or KHSAA official certification
accepted.
b.
A minimum of three officials must be used in the 3rd & 4th
grade and 5th & 6th grade
divisions. Two officials may be used in the 1st
& 2nd grade division.
c.
Home teams are responsible for arranging and compensating officials.
d.
A conference-wide officiating meeting will be held prior to each season
for the purpose of certifying officials to
conference rules and standards.
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Kicking Game:
a.
1st & 2nd grade:
i.
Live kickoff from
32/35 yard line. The ball must travel 8/10
yards.
ii.
No Punt: The
offense may elect to change possession on fourth
down at which time the ball will be spotted 20
yards downfield from the line of scrimmage.
iii.
No Field Goals
b.
3rd & 4th Grade / 5th
& 6th grade:
i.
Live kickoff from
32/35 yard line. The ball must travel 8/10
yards.
ii.
No Rush Punt - Live
After Ball is Kicked. If the clock is stopped
it will be started when the ball is kicked, not
when the ball is snapped.
iii.
No Field Goals
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Extra Points:
The ball will be spotted on the two (2) yard line. One
(1) point will be awarded for successfully
running or passing the ball over the goal
line. Two (2) points will be awarded for a
successful no-rush place kick. The ball
must be held on a place kick tee. A kickoff
tee may not be used.
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Offensive Rules:
a.
First Downs:
Eight (8) yards for a first down.
b.
No unbalanced line in the 6-7 year old division.
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Defensive Rules:
a.
1st & 2nd Grade
teams must run a base 4-3 defense with man-on
alignment with defensive linemen covering the
guards and ends and linebackers covering the
center and tackles. Interior players cannot
align in the gaps. The offensive center cannot
ever be covered.
b.
Blitzing:
No blitzing/stunting in the 1st & 2nd
grade division. All defenders must read and
react. In the 3rd & 4th
and 5th & 6th grade
divisions there will be no stunting until after
the snap of the ball except on goal-line
defense. First offense: warning. Second
offense: 5 yard penalty.
c.
Linebackers No Closer 3 Yards to LOS: All linebackers must line up at least 3 yards off of the line
of scrimmage. First offense: warning. Second
offense: 5 yard penalty.
15. Post Season: Postseason games will be hosted on a rotating basis between
conference members in alphabetical order Boyle,
Danville, Garrard, Lincoln and Mercer with the
host paying expenses from the gate.
A single elimination playoff seeded by overall
record will conclude the 3rd & 4th
grade and 5th & 6th grade
seasons. Higher seeded teams will host first
round games, unless their league is unable to do
so upon which the lower seeded team will host.
If neither team can host, the game will be
played on the field of another conference member
if possible.
A bowl series will conclude the 1st &
2nd grade season. The #1 team in the
conference will play the #2 team in the
conference with subsequent games matched
accordingly; 3 vs. 4, 5 vs. 6, 7 vs. 8, 9 vs.
10, etc.
Award medallions will be provided by the host
for the 1st & 2nd place
teams.
16. Tiebreaker:
The tiebreaker procedure will be used if
necessary to determine postseason seeding.
A. Two-Way Tiebreaker
In the event of a two-way tie in the standings,
the following tiebreaker system shall be used –
in order – until the tie is broken:
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Winning
percentage of each team in head-to-head
competition.
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Winning
percentage of each team vs. the first-place
team, or their composite winning percentage
against any teams tying for first place.
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Winning
percentage of each team vs. the second-place
team, or their composite winning percentage
against any teams tying for second place.
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This process
continues with winning percentage vs. the
third-place team, fourth-place team, etc.,
as necessary, until the tie is broken and
seeding is complete.
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If a tie
still exists after exhausting steps 1-4, the
tie will be broken by a randomly drawing
seeds from a hat.
B. Three-Way (or more) Tie-breaker
In the event of a three-way tie (or a tie
involving more than three teams) in the
standings, the following tiebreaker system shall
be used in the order listed.
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The winning
percentages of the teams involved in the tie
vs. each other shall be compared. If one
team’s winning percentage is superior to the
others, that team shall be removed from the
tie and seeded highest of the teams involved
in the tie. If two teams subsequently
remain, that tie shall be broken utilizing
the two-way tiebreaker procedure.
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If no single
team has a superior winning percentage after
the comparison described in No. 1, but
multiple teams have the same superior
percentage to any other teams involved in
the tie, those teams with the superior
percentage will be compared using either the
two-way or three-way tiebreaker procedure.
The team that has the advantage will be
seeded highest of all teams involved in the
original tie. The other team(s) (the loser(s)
of the appropriate tiebreaker) will again be
compared to the remaining teams in the tie,
beginning with step No. 1 of the three-way
tiebreaker.
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If all
winning percentages in the three-way (or
more) tie vs. teams involved in the tie are
the same, each team’s winning percentage vs.
the first-place team or teams tying for
first place shall be compared. If one team’s
winning percentage is superior to the
others, that team shall be removed from the
tie and seeded highest of the teams involved
in the tie. If two teams remain, that tie
shall be broken utilizing the two-way
tiebreaker procedure.
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If all
winning percentages in the three-way (or
more) tie vs. teams involved in the tie are
the same, each team’s winning percentage vs.
the first-place team or teams tying for
first place shall be compared. If multiple
teams have a superior winning percentage to
any other team in the original tie, those
teams with the superior percentage will be
compared using either the two-way or
three-way tiebreaker procedure. The team
that has the advantage will be seeded
highest of all teams involved in the
original tie. The other team(s) (the loser(s)
of the appropriate tiebreaker) will again be
compared to the remaining teams in the tie,
beginning with step No. 1 of the three-way
tiebreaker.
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This process
continues as necessary, comparing winning
percentages of teams in the tie vs. the
second-place team or their composite
percentages vs. teams tying for second
place, third place, etc., until all ties are
broken and seeding is complete.
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If all steps
above have been exhausted and the tie cannot
be broken, the tie will be broken by
randomly drawing seeds from a hat.